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8th Annual International Seminar on Trends in Science and Science Education, AISTSSE 2021 ; 2659, 2022.
Article in English | Scopus | ID: covidwho-2186611

ABSTRACT

This article attempts to provide educators about information needs to be prepared to create Augmented Reality (AR) in teaching and learning process, especially in mathematics. In this case, the learning media was designed as a way to facilitate students in studying mathematics at home and and to support their self efficacy. In addition, the media could develop the students' insights towards the subject that they studied. The process of making the media was conducted through the phases of developmental research ADDIE, such as Analysis, Design, Development, Implementation, and Evaluation. The development activities were embedded in each phase of the designing process. The process of implementation involved 50 mathematics education students at Medan State University. The results of this study shows that educators should pay attention to five crucial elements when designing Augmented reality for mathematics learning, such as mathematics content, storyboard, marker, interface, and AR Application. © 2022 American Institute of Physics Inc.. All rights reserved.

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